An Educated Guess: Module III, Abominations
- Dec 12, 2025
- 4 min read
Updated: Feb 7
Abominations
Introduction
Abominations refer to living anomalies created by the rift. They are “naturally” occurring and are oftentimes horrifying amalgamations of biology and physics gone wrong. A lot of them are semi-sentient and insanely dangerous as they are driven mad by their existence. They’re often composed of plants, animals, and non-animate material. They usually have short lives as their biological systems don’t work properly, but some have stabilized. They are made where realities actively overlap, so their biological and chemical functions exist in both dimensions but also in neither. These abominations tend to wander aimlessly, driven mad by their dual existence. Though they rarely live long, they are incredibly dangerous and possess bizarre abilities. Many seem to kill and attack with no regard to anything, including themselves. Others are docile and seemingly go about their business until they inevitably die. Though created within the rifts themselves, many wander into the frontiers and encounter humans.
Classifications
Morphology
Abominations are loosely organized by four morphological categories - aberrant, chimeric, construct, and colony-form. Every abomination is different, so some may fit in more than one category, and some fit in none of them. These classifications with physical properties of the abomination.
Aberrant | A still-recognizeable organism that has mutated beyond Earth biology. |
Chimeric | An unrecognizeable amalgamation of organic material |
Construct | An more-or-less living abomination that is fused with inorganic material |
Colony-Form | Large biomasses where individual creatures are indistinguishable |
Behavioral
This classification is more cut and dry in theory, but in practice it can be difficult to categorize individuals. Some abominations may appear docile only to flip out randomly. Or vice versa. These creatures are unpredictable, but one can generally determine pretty quickly if they’re in imminent peril based off the abomination’s behavior. Some behaviors are more common in some types of abominations, but it’s not a guarantee. More or less used as a danger scale.
Class V | Considered harmless due to biology and observation. |
Class IV | Probably harmless but could, in theory, cause harm. |
Class III | Maybe safe but let’s not test that theory. |
Class II | Definitely dangerous and should only be observed at a distance. |
Class I | Actively poses a threat to human life. |
Mobility
This one is pretty standard and observable, but incredibly important when it comes to safety and defense. It basically classifies an abomination based on how it moves. Or doesn’t.
Aerial | It flies. Sometimes with wings. Sometimes not with wings |
Terrestrial | It runs. Sometimes fast. Sometimes slow. |
Aquatic | It swims. |
Dimensional | It teleports. Theorized to be the abomination moving between dimensions |
Creeping | Moves incredibly slowly, but is definitely moving. Typically over land but can be any of the others as well. |
Subterranean | Either burrows or just or passes through matter. |
Psychic | Moves with someone’s thoughts. This category is ambiguous and not understood. These abominations are really only observed extremely close to a Rupture field. |
Stationary | It does not move in any observable way. |
Ability
This is a tricky classification and can only really be identified after the abomination has done something. Usually something horrible. These categories are as much organization as they are warning. Some are pretty normal. Others are bizarre. These classifications are used to determine safety protocols. Many of these categories can be applied to the same abomination.
Carnivorous | Eats meat. Oftentimes including people. |
Reactive | Susceptible to chemical reactions to its surroundings |
Parasitic | It will latch onto living things and burrow into them for survival or even no reason |
Psychic | Fucks with your mind. Pretty rare since it requires some degree of intelligence in the abomination |
Tidal | All consuming. Basically takes over everything it touches. Usually observed in colony-forms |
Neural | Either releases something or is something that affects the nervous system and chemical functions of other organisms |
Weaponized | It’s sharp or hard or has some other physical feature that can be used to hurt something or someone |
Eldritch | A rare classification used to describe things that aren't comprehensible to the human mind |
Addendum I : Detroit Area Abominations
Due to the oddly stable nature of the Detroit area, some naturally occurring abominations have stabilized into something like a consistent species. Though incapable of reproduction, several individuals with similar morphologies have been reported and loosely categorized.
Please note: This is only a small selection of the thousands of abominations in the area.
Multiocular Squirrels | Recognizeable Earth squirrels except with 3+ eyes. Generally Class V Terrestrial abberants. |
Fairy Cattle | Recognizeable Earth deer, with extra long antlers and sometimes feathers. Stands taller than average deer, but still move in herds. They keep their distance, but there’s something uncanny in their gaze. Those who make eye contact report feelings of extreme anxiety and discomfort, though there are no known attacks or harm. Generally Class IV Terrestrial abberants. |
Aberrant Turtles | Recognizeable Earth turtle-like creatures. They straddle the line between aberrant and construct as many of them are more or less turtles but with rocks or metallic materials for shells. Generally considered Class IV Aquatic/Terrestrial aberrants since they are functionally harmless but are known to be aggressive. |
Watching Flowers (aka Watchers) | Flower-like creatures that have the uncanny ability to turn towards movement and sound. Some of them have eyes. Generally Class V Stationary aberants. |
Spitting Geese | Recognizeable geese (or other water fowl). They moves in flocks and screams, hisses, and honks aggressively. Considered Class II Terrestrial/Aquatic/Aerial aberrants due to their tendency to spit acid and chase people. |
Massive swaths of lichen-like creatures that creep along and take over anything in its path. Though it moves slowly, animals have been depicted getting devoured slowly, their screams echoing. Their reactive nature secrets some sort of toxin that paralyzes and then an acid slowly dissolves the material, allowing the lichen to suck up the nutrients. Considered a Class II Creeping aberrant. |



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